Small scene built in Unreal based on a concept by Arnaud Valette with some extra details I added for fun. The majority of it was built using maya and substance.
Original concept art - https://www.iamag.co/the-art-of-arnaud-valette/#jp-carousel-71371
Foliage and Leaves were taken from the Unreal open World Demo, hair and skin materials taken from the Digital Human Demo.
Cardboard substance by Luc Chamerlat - https://gumroad.com/luc_chamerlat